Friday, May 13, 2011

Revit basics - Reference planes

Hi

This video is a quick run through reference planes and why they are there. This is only the very basic stuff you need to know to get started. I will go into parameters later and will revisit planes to look at the more advanced features.

Sunday, April 17, 2011

Modeling a footstool in 3DsMax

In this video I show my workflow for modeling a footstool similar to the one seen here:


This is from the model originally done by Alfa Smyrna here. Go have a look at this how-to. It is a worthwhile read and a beautiful interior render.

The object made in this video is very high-poly and I would not necessarily do everything the way it is done in this video. The biggest change I would make is to do some of the chamfered edges with the "round corners" option in the mr Arch&Design material instead of modeling it, esp if there will not be any close-up views of the object. In this model however we have just the room so the model can be heavy on polys. 


There is no audio in this video - I was a bit pressed for time so feel free to post questions here or at the Facebook group



3DsMax - modeling a modern foot stool from Quintus on Vimeo.

You can download the video from here

Sunday, March 6, 2011

Unwrap UVW map workflow

While the UVW map modifier is a great and speedy tool to help us get those mapping coordinates sorted there ia another, very powerfull UVW editor called the Unwrap UVW modifier. This tool allows you to manualyy manipulate the mapping of your object, export UV Templates to external image editors and bring those images back again as maps.

In most cases I use this modifier only to generate single face templates but in this video I shwo you my worklfow when I have to create a template for more than one face.

Video


Unwrap UVW modifier from Quintus on Vimeo.